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Deathrunner

Premise

An action roguelike where you play as a Deathrunner, reaping immortal souls that refuse to give their lives up.

About the Game

  • Made in Unity

  • 4 months of development

  • Made in a team of 5

My Roles

When we started our project, I immediately took the role of Narrative Designer. I wanted to make a convincing world with an interesting story, mostly told through the world around the player and small hints given to them. And I think I succeeded.

Next to the Narrative part, I also created the world design, creating a large board and documentation with all the information written down. Also has references to folklore and real-life places we are using, and how they are implemented.

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